I would like to share some useful books for VFX pipeline, coding and rigging.

Here are:

Python books:

Python: The Complete Reference, Martin C. Brown, Osborne/McGraw-Hill, 2001, Corel Ventura publisher
On Amazon:

Python Programing for the Absolute Beginner, Third edition. Michael Dawson

VFX Pipeline:

Production Pipeline Fundamentals for Film and Games 1st Editon, Renee Dunlop,
on Amazon:

Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics)

Brinkmann Ron (2008). The Art and Science of Digital Compositing.
Kerlow Isaac (2009). The Art of 3D Computer Animation and Effects. 4th ed.
Santiago, David (2005). Creating 3D Effects for Film, TV, and Games.
Vince John (1992). Computer Graphic.
Vince John (1992). 3-D Computer animation.
Watt Alan, Policarpo Fabio (1998). The Computer Image.
Watt Alan (1989). Fundamentals of Three-Dimensional Computer Graphics.

Another books will be added later on.

WIP Model

WIP Model of Whistler turnaround.
Software - Maya

Screenshot of model called Whistler

Another screen shot from collaboration project called Whistler.

Whistler - Collaboration Project at University of South Wales

I have started to work in production as a modeller, texturer and rigger.

here is WIP screenshot from a software called Maya.

A concept design is made by Christian Fletcher.

I have worked on my showreel from my sechond year at University of South Wales in 2013. Hope you will enjoy it. :)  

Demoreel 2013 from Lukas Bilek on Vimeo.

3D model Jane Lane

3D Maya, Mudbox, Mental Ray, AE.

Worked on: Modeling, texturing, rigging (50% procedural rig), lighting, animation, compositing.