Here are:
Python books:
Python: The Complete Reference, Martin C. Brown, Osborne/McGraw-Hill, 2001, Corel Ventura publisher
On Amazon: https://www.amazon.com/Python-Complete-Reference-Martin-Brown/dp/007212718X
Python Programing for the Absolute Beginner, Third edition. Michael Dawson
https://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002
Learning Python, 5th Edition, Mark Lutz
VFX Pipeline:
Production Pipeline Fundamentals for Film and Games 1st Editon, Renee Dunlop,
on Amazon: https://www.amazon.com/Production-Pipeline-Fundamentals-Film-Games/dp/0415812291
Others:
Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics)
https://www.amazon.com/Visual-Effects-Digital-World-Comprehensive/dp/0122937856
Brinkmann Ron (2008). The Art and Science of Digital Compositing.
Kerlow Isaac (2009). The Art of 3D Computer Animation and Effects. 4th ed.
Santiago, David (2005). Creating 3D Effects for Film, TV, and Games.
Vince John (1992). Computer Graphic.
Vince John (1992). 3-D Computer animation.
Watt Alan, Policarpo Fabio (1998). The Computer Image.
Watt Alan (1989). Fundamentals of Three-Dimensional Computer Graphics.
Another books will be added later.
Production Pipeline Fundamentals for Film and Games 1st Editon, Renee Dunlop,
on Amazon: https://www.amazon.com/Production-Pipeline-Fundamentals-Film-Games/dp/0415812291
Others:
Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics)
https://www.amazon.com/Visual-Effects-Digital-World-Comprehensive/dp/0122937856
Brinkmann Ron (2008). The Art and Science of Digital Compositing.
Kerlow Isaac (2009). The Art of 3D Computer Animation and Effects. 4th ed.
Santiago, David (2005). Creating 3D Effects for Film, TV, and Games.
Vince John (1992). Computer Graphic.
Vince John (1992). 3-D Computer animation.
Watt Alan, Policarpo Fabio (1998). The Computer Image.
Watt Alan (1989). Fundamentals of Three-Dimensional Computer Graphics.
Another books will be added later.