Books

I would like to share some useful books for VFX pipeline, coding and rigging.

Here are:

Python books:

Python: The Complete Reference, Martin C. Brown, Osborne/McGraw-Hill, 2001, Corel Ventura publisher
On Amazon: https://www.amazon.com/Python-Complete-Reference-Martin-Brown/dp/007212718X

Python Programing for the Absolute Beginner, Third edition. Michael Dawson
https://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002

Learning Python, 5th Edition, Mark Lutz

VFX Pipeline:

Production Pipeline Fundamentals for Film and Games 1st Editon, Renee Dunlop,
on Amazon: https://www.amazon.com/Production-Pipeline-Fundamentals-Film-Games/dp/0415812291

Others:
Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics)
https://www.amazon.com/Visual-Effects-Digital-World-Comprehensive/dp/0122937856

Brinkmann Ron (2008). The Art and Science of Digital Compositing.
Kerlow Isaac (2009). The Art of 3D Computer Animation and Effects. 4th ed.
Santiago, David (2005). Creating 3D Effects for Film, TV, and Games.
Vince John (1992). Computer Graphic.
Vince John (1992). 3-D Computer animation.
Watt Alan, Policarpo Fabio (1998). The Computer Image.
Watt Alan (1989). Fundamentals of Three-Dimensional Computer Graphics.

Another books will be added later.

1 comment:

Lukas Bilek said...

You are welcome. :)